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Question by
ABerlemont · Apr 01, 2014 at 05:57 PM ·
animationspritemecanim
Setup specific frame of a sprite animation and stop the animation there
Hey !
I have this sprite with 3 frames (some kind of atlas)
I wanted to find out how to use mecanim to switch from one frame to another with like a float parameter to control state changes.
I'm well aware about the legacy animation system ( http://answers.unity3d.com/questions/181903/jump-to-a-specific-frame-in-an-animation.html )
But that's not how I want to proceed and I couldn't make that solution work in Unity 4.3.2f1 anyway.
Right now I'm using a public sprite[] array to store the different sprites generated by a slicing of the sprite editor. And calling each frame through
spriterenderer.sprite = sprites[index];
It works but it would be quicker to use the mecanim system if it's possible.
Any pointers ?
Many thanks !
snap_000283.png
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snap_000286.png
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