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Is it possible to surround a voxel model with an invisible sphere mesh?
I want to know if it is possible to surround a voxel sphere such as this http://www.plotz.co.uk/_gfx/voxel_sphere_1.png with an invisible sphere mesh/collider so that I can apply physics to it as if it were a sphere. This isn't really my area of expertise so sorry if this is a poorly worded question. If it is possible how would I go about doing this?
After making your voxelSphere a $$anonymous$$esh for a Gameobject add a sphere collider component with its radius to it plus a rigidbody component.
Answer by sparkzbarca · Mar 02, 2015 at 03:33 PM
Yes, it's the collider mesh that determines physics interactions not the actual one. People often make them the same or similar but the collider mesh of a space ship could go around a tea pot and it'd interact as if it were that space ship