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This question was closed Aug 06, 2014 at 12:55 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by Kensei · Aug 06, 2014 at 12:31 PM · c#collidertrigger

On Method for a collider on another object.

Hi guys, I've just been wondering if I can call an On method (such as OnTriggerExit) on a script attached to another object? I'd just like to know if I'm wasting my time or not. In my case I have 2 walls sharing a script, and a ball jumping off of them. I wanna make the one that is jumped off of, be disabled (and the opposite one enabled). So is this legit?

 public Bouncer jumper;
 
 void OnTriggerExit2D (Collider2D other)
     {
 
         if (other == jumper.trig) // this is the trigger collider attached to the player object.
         {
 
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Answer by meat5000 · Aug 06, 2014 at 12:45 PM

http://answers.unity3d.com/questions/762798/detect-collision-from-a-script-that-not-attached-t.html

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avatar image Kensei · Aug 06, 2014 at 12:53 PM 0
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Oh, I couldn't find it :D Thank you.

avatar image meat5000 ♦ · Aug 06, 2014 at 12:56 PM 0
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Check my answer on that page for a Hacktastic method. :)

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