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Question by DGKN · Mar 01, 2015 at 05:56 PM · rigidbodyraycastjoints

Attaching 2 objects using joints and raycasting

Hi,

I'd like to attach two rigidbodies together and the connection point must be determined by the player (Mouse click position). How can I do that ?

Here's my current code (It creates a joint if the object is a rigidbody and is being touched by the raycast, that's it)

 void Update() {
 
         if(Input.GetMouseButtonDown (1)){
         
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             RaycastHit hit;
 
             if (Physics.Raycast(ray, out hit, 100)){
                 Debug.DrawLine(ray.origin, hit.point, Color.cyan);
 
                 if(hit.rigidbody != null && !hit.collider.gameObject.GetComponent<ConfigurableJoint>()){

                     ConfigurableJoint joint = hit.collider.gameObject.AddComponent<ConfigurableJoint>();
                     joint.xMotion = ConfigurableJointMotion.Locked;
                     joint.yMotion = ConfigurableJointMotion.Locked;
                     joint.zMotion = ConfigurableJointMotion.Locked;
                     joint.enableCollision = true;
 
                 }
             }
         }
     }

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avatar image hexagonius · Mar 02, 2015 at 05:27 PM 0
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Create a test scene. Attach two rigidbodies together and fiddle with the values until you're satisfied. Transfer the necessary changes you made into your code here.

avatar image DGKN · Mar 02, 2015 at 05:35 PM 0
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I've already done that. But I don't know how I can do it using raycasts.

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