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Question by MileSplit · Apr 26, 2013 at 12:51 AM · javascriptnetworking

Have an Int be in a Network Noob Networking Question

Hello, I need to "send" the player's health on the network. I have already set up the network and can have other players join the network, but when a player is injured on one game it is not on the other. Thank You

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Answer by ExTheSea · Apr 26, 2013 at 05:35 PM

You should use RPC-Calls like this:

Part of the script attached to each player:

 var health = 100;
 function PlayerGetSInjured(damage:int){ //Function which gets called when a player gets injured
 health = health-damage;
 networkView.RPC("SyncHealth", RPCMode.All, health);
 }
 
 @RPC
 function SyncHealth(healthSync:int){
 health=healthSync
 }

For this to work you need a networkView attached to the player. Here is some more information on RPC's http://docs.unity3d.com/Documentation/Components/net-RPCDetails.html

Hope it helps.

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avatar image MileSplit · Apr 26, 2013 at 08:29 PM 0
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Thank you very much, Would the health variable still work locally? For exsample if i had several players could i just attach a script like this to all of them? Thanks

avatar image ExTheSea · Apr 27, 2013 at 08:27 AM 0
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if you don't make it static every player would have his own health variable. So yes.

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