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Question by CoreyHUN · Jan 13, 2018 at 10:16 PM · networkingphotonsynchronization

Player / vehicle spinning?

wrong section sorry

Dear All

i am learning the usage of playmaker and unity currently targeted for android devices.

I have a problem with my player / vehicle synchronization (Using Photon).

I can't really explain the problem, but i have videos about it. When a player is moving around, sometimes he spins(?) or goes crazy for a moment.

https://www.youtube.com/watch?v=t70et_lc89I

For player and vehicle position/rotation syncing, i'm lerping between the current and the updated position.

The problem is a bit different with the vehicle.

https://www.youtube.com/watch?v=RlH1C66gHQ8

For the vehicle i'm using similar way for syncing the position, but i also made a network input controller, which is setting intput variables (like brake input, throttle etc) for steering and sound synchronization, and i'm using Edy's Vehicle Physics

I really hope that someone can help me out!

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Answer by Diukrone · Jan 13, 2018 at 11:18 PM

It dont look as problem abour synchronization! Have some Quaternion or Vector3 codes that are bugging between your animations commands. Make sure if are not trying to change transform, position or/and rotattion, twice between your animations. Make sure your animations have Pose Backed checked, also.

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avatar image CoreyHUN · Jan 14, 2018 at 12:26 AM 0
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I'm gonna give it a try, thanks for the suggestion!

avatar image Diukrone CoreyHUN · Jan 14, 2018 at 12:52 AM 0
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You are welcome! Ask me anytime!

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