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Question by epicmize · Dec 20, 2014 at 08:28 AM · touchjumpnoobball

How to make only one ball bounce?

I want to make it so, that when i touch a ball it jumps up, but now when i touch a ball all of them jump. I'm really tired so i'm really sorry if i don't make any sense. But anyways here's my code. Hopefully someone can fix it :) This is also my first post ever on unity. So pardon my noobness.

 public Vector2 jumpForce = new Vector2(0, 300);

 void Update () {
     Vector3 pos = Camera.main.ScreenToWorldPoint (Input.mousePosition);
     RaycastHit2D hit = Physics2D.Raycast(pos, Vector2.zero);
     if (hit != null && hit.collider != null) {
         Debug.Log ("BOUNCE "+hit.collider.name);
         rigidbody2D.velocity = Vector2.zero;
         rigidbody2D.AddForce(jumpForce);
     }
 
 }

}

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avatar image Firedan1176 · Dec 20, 2014 at 10:43 AM 1
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 void On$$anonymous$$ouseDown() {
 rigidbody2D.AddForce(jumpForce);
 }

I don't think you need to raycast. the On$$anonymous$$ouseDown is called when THIS gameobject has been clicked. So I think this may work.

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