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Question by LetalisDev · Feb 28, 2015 at 02:02 PM · androidjavascriptmovementmobilejumping

Jump Script for 2D (JavaScript)

I am trying to add some code to my android game that lets you jump when swiping up. I have already made the swipe script and I need a jump code to go where I put the comment "code for jump". Plz help.

 #pragma strict
 var player : Transform;  // Drag your player here
 private var fp : Vector2;  // first finger position
 private var lp : Vector2;  // last finger position
 
 function Update()
 {
    for (var touch : Touch in Input.touches)
    {
          if (touch.phase == TouchPhase.Began)
          {
                fp = touch.position;
                lp = touch.position;
          }
          if (touch.phase == TouchPhase.Moved )
          {
                lp = touch.position;
          }
          if(touch.phase == TouchPhase.Ended)
          { 
               Debug.Log("Wrong swipe direction.");
          }
          else if((fp.x - lp.x) < -80) // right swipe
          {
              Debug.Log("Wrong swipe direction."); 
          }
          else if((fp.y - lp.y) < -80 ) // up swipe
          {
                 // code for jump
                 
          }
     }
 }
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avatar image melkorinos · Feb 28, 2015 at 02:53 PM 0
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do you have rigidbody? if you do , just usee AddForce. Otherwise , if you dont want to use a rigidbody, you have to do it with transform.Translate but you will also need to add a costant downward acceleration for gravity

avatar image LetalisDev · Feb 28, 2015 at 02:58 PM 0
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I have been using the roll a ball prefap that came with the standard assets for mobile. I think it would be easier to do it with transform.Translate. When I tried it the jump did not work. Would the rigidbody be interfering with it?

avatar image melkorinos · Feb 28, 2015 at 04:19 PM 0
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if you have a rigidbody just do what i said before, in the jump part of your code use addforce and make sure gravity is enabled on your prefab

avatar image LetalisDev · Feb 28, 2015 at 06:29 PM 0
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I have sorted it now. When I switched it from 2D to 3D it worked.

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