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Question by briandcruz67 · May 25, 2012 at 01:42 AM · openclose

Drawers to open and close

Hi i am newb at Unity scripting and i tried getting door open scripts working on a chest of drawers which has 3 drawers. I made an animation to open /close on timeline and I tried this script. I attached this script to MT gameobject, the game object itself and even the camera..Why does'nt it work. HELP!!

 private var doorIsOpen : boolean = false;
 var door : GameObject;
 function OnTriggerEnter(collision : Collider) 
 { 
     if ((collision.gameObject.tag =="DrawerAss1") && (doorIsOpen = false))
     {
         door.animation.Play("OpenDrawer"); 
         doorIsOpen = true;
     }
 }
 
 function OnTriggerExit(collision : Collider)
 {
     if ((collision.gameObject.tag == "DrawerAss1") && (doorIsOpen = true))
     {
         door.animation("CloseDrawer").speed = -1.0;
         doorIsOpen = false; 
     }  
 }

I even tried this from Unity script ref

 //Plays an animation only if we are not playing it already.
 function OnMouseEnter() {
     if (!animation.isPlaying)
         animation.Play();

nada...

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avatar image briandcruz67 · May 25, 2012 at 12:06 PM 0
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Help guys!!

avatar image crazyKnight · May 25, 2012 at 12:29 PM 0
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please format your code first.......

avatar image Jessy · May 25, 2012 at 12:33 PM 1
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You help! Format the code.

avatar image oliver-jones · May 25, 2012 at 06:44 PM 0
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First off, don't post a comment as a question ... Its not part of the 'code' ;). Now, lets take things nice and slowly. Question 1) - What is opening your drawers? Is it a player? Are you mouse clicking on them?

avatar image oliver-jones · May 25, 2012 at 06:56 PM 1
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... You have not given enough information for anyone to help

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Answer by oliver-jones · May 25, 2012 at 12:55 PM

In your script, in the if statements, change:

 if ((collision.gameObject.tag =="DrawerAss1") && (doorIsOpen = false)) {

 

to

 if ((collision.gameObject.tag =="DrawerAss1") && (doorIsOpen == false)) { 

You missed out the extra '='.

Hope this helps,

Ollie

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avatar image oliver-jones · May 25, 2012 at 01:01 PM 0
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Also, it helps the Unity community if you format your code correctly (when copy and pasting, highlight your code and press the (101010) icon :)

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