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Question by dylan760 · Aug 22, 2014 at 04:16 PM · c#inputprogramming

NullReferenceException: Object reference not set to an instance of an object

i am trying to make a command where: you press the space bar button and the health bar goes down by 10 health, but i am accessing this health variable from another script.

this time i am having another issue with this code.

during play mode when i pressed the space bar button to lower the health, the health bar doesnt change and this error comes up : NullReferenceException: Object reference not set to an instance of an object

this is my code:

 using UnityEngine;
 using System.Collections;
 
 public class keyboard : MonoBehaviour {
 
     private healthgui heal;
 
     // Use this for initialization
     void awake () {
         heal = this.gameObject.GetComponent<healthgui>();
     
     }
     
     // Update is called once per frame
     void Update () {
 
         int newHealth;
         int gethealth;
 
         if (Input.GetKey(KeyCode.Space)) {
 
             gethealth = heal.health;
             newHealth = heal.health - 10;
             heal.health = newHealth;
 
                 }
 
     
     }
 }
 

heres my other code just incase

 public class healthgui : MonoBehaviour {
     //these floats are used to easily configure the GUI Image//
 
     //health image size and positioning floats//
     public float guiHealthWidth;
     public float guiHealthHeight;
     public float guiHealthDistLeft;
     public float guiHealthDistTop;
 
 
     public int health = 100;
     public GUIStyle healthbar;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void OnGUI () {
 
         //Displays health Hud//
     GUI.Box (new Rect(
             (Screen.width/16) * guiHealthDistLeft,
             (Screen.height/16) * guiHealthDistTop,
             (Screen.width/16) * guiHealthWidth,
             (Screen.height/16) * guiHealthHeight),
              health.ToString(),healthbar);
 
 
     }
 }
 


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avatar image Landern · Aug 22, 2014 at 04:18 PM 0
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Is there a healthgui script attached to the same gameobject keyboard is attached to? it appears heal is null, meaning GetComponent didn't find it on the gameobject that keyboard is attached to.

add a debug statement to check:

     void awake () {
         heal = this.gameObject.GetComponent<healthgui>();
         if (heal == null)
             Debug.Log("Heal was not found on the current gameobject");
         else
             Debug.Log("Was able to find the component Heal");
     }
avatar image dylan760 · Aug 22, 2014 at 04:23 PM 0
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yes there is that contains the health int

avatar image dylan760 · Aug 22, 2014 at 04:24 PM 0
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it seems to be highlighting the gethealth = heal.health;

avatar image Landern · Aug 22, 2014 at 04:28 PM 0
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Correct. If i remember your script correctly, health is just an int, if not explicitly declared it's 0, that is not the issue, as i stated already, heal is not being found, so it's null and hence your problems. it is not finding the component. If you add the debug statement i posted above, what happens? what does the console say? Nothing(indicating it was found) or otherwise?

avatar image dylan760 · Aug 22, 2014 at 04:31 PM 0
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nothing changes

and my health int in my other script is set to 100

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Best Answer

Answer by jokim · Aug 22, 2014 at 05:48 PM

Landern was on the right track with his answer, just a few details off.

the function should be Awake, and not awake. I know, it's silly, but that's how it is.

 void Awake () {
         heal = this.gameObject.GetComponent<healthgui>();
         if (heal == null)
             Debug.Log("Heal was not found on the current gameobject");
         else
             Debug.Log("Was able to find the component Heal");
     }
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avatar image Landern · Aug 22, 2014 at 05:53 PM 0
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Damnit @jokim you're right, can't believe i missed that.

avatar image jokim · Aug 22, 2014 at 05:56 PM 1
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@Landern it has happened to me way too often ;)

avatar image dylan760 · Aug 22, 2014 at 06:00 PM 0
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Damn i didnt even notice (i usually pick up on these things)

avatar image dylan760 · Aug 22, 2014 at 06:00 PM 0
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everything is working now thanks

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