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Question by jpthek9 · Feb 27, 2015 at 05:11 AM · particleseffectground

How to make the ground evaporate?

How would I go about making an effect where the ground depixelates and evaporates from 1 end to the other?

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avatar image giulio-pierucci · Feb 27, 2015 at 06:17 AM 0
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Can you post an example image?

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Answer by Addyarb · Feb 27, 2015 at 10:03 AM

Are you on a plane or terrain? If plane, I would make a prefab of the same size, except made out of small cubes. Then instantiate that prefab and either A: procedurally destroy them with a for loop or B: attach rigid bodies with gravity to each cube and let physics do its thing. Perhaps put a colliders way beneath it and destroy the cubes as they hit.

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avatar image giulio-pierucci · Feb 27, 2015 at 12:47 PM 0
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or C: ins$$anonymous$$d of cubes, change with smoke particles :)

I ask to jpthek9 to post an image to better understand the desired effect

avatar image jpthek9 · Feb 27, 2015 at 07:28 PM 0
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Anything that works! The cubes method sounds great. I'll go try it.

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