Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lightzors · Apr 08, 2014 at 02:25 PM · functioncalling

Calling function from other script doesn't change its variables.

Hello, I am currently stuck with this problem.

I have two scripts: IRChandler and Movement. My goal is to call a funtion in Movement via IRChandler, which is done as follows:

IRChandler.cs

 public Movement playerControls;

Then, inside unity, the object with the Movement script is dragged into the inspector. Later on in the code, I try calling a function moveUp from Movement.

  if (Input.GetKeyUp("w"))
         {
            Debug.Log("Moving Up");
            playerControls.moveUp();
         }


The function looks like this:

Movement.cs

 public void moveUp()
     {
         Debug.Log("Function Accessed");
         moving = true;
         endpos = transform.position + Vector3.forward;
 
     }

The function gets called, as I get the debug message in the console, but none of the variables (`moving` and endpos) actually get changed. If I call the same function from the Movement script, everything works as intended. I have played around with many possible solutions over the past few hours, but I just cant seem to figure it out.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GEWLAR · Apr 08, 2014 at 02:44 PM 0
Share

Of course the Variable only gets changed in this void, test this by Debuging the variables in this function. A reason for this is because you can use this as a subroutine to get a result.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by lightzors · Apr 08, 2014 at 02:48 PM

Thanks for the answer. I actually fixed the issue myself by changing the call command to:

 if (Input.GetKeyUp("w"))
         {
             //Debug.Log("Moving Up");
             GameObject.FindWithTag("Player1").GetComponent<Movement>().moveUp();
         }

it is really weird though, because it seems like the same syntax to me, but this one actually works

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Calling a function every x seconds and running another function 2 Answers

I need "MainClass" 1 Answer

Pre-Built versus Custom functions 1 Answer

why is part of my script getting called as if it was in the Start function? 2 Answers

Calling functions from a class - Curious issue 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges