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Question by Jared 3 · Feb 01, 2013 at 05:17 AM · c#functioncalling

Calling a function every x seconds and running another function

As the title says, I'm trying to call this function every x seconds

 void stuff () {
         treeenergy = treeenergy + Random.Range(1,25);
         if (treeenergy >= 100)
                 Instantiate(Tree, new Vector3(x, 0, z), Quaternion.identity);

This is the whole code:

 using UnityEngine;
 using System.Collections;
 
 public class Treestuff : MonoBehaviour {
     public float treeenergy;
     public float treeleaves;
     public float leafsize;
     public float treehieght;
     public float x;
     public float z;
     GameObject Tree;
     
     void Awake () {
         treeenergy = 15;
         treeleaves = Random.Range(1,100);
         leafsize = Random.Range(1,100);
         treehieght = Random.Range(1,100);
         x = Random.Range(1,10);
         z = Random.Range(1,10);
         Tree = Resources.Load ("Tree") as GameObject;
     }
     // Use this for initialization
     void Start () {
         treeenergy = 15;
     }
     
     // Update is called once per frame
     void Update () {
     }
     
     void stuff () {
         treeenergy = treeenergy + Random.Range(1,25);
         if (treeenergy >= 100)
                 Instantiate(Tree, new Vector3(x, 0, z), Quaternion.identity);
     }
 }
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Answer by Dave-Carlile · Feb 01, 2013 at 05:36 AM

From the documentation:

 function InvokeRepeating (methodName : String, time : float, repeatRate : float) : void

Invokes the method methodName in time seconds. After the first invocation repeats calling that function every repeatRate seconds.

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avatar image Jared 3 · Feb 01, 2013 at 11:55 PM 0
Share

Ok, I'm not entirely sure what to do with this...

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Answer by gfvfubb · Feb 01, 2013 at 05:39 AM

An alternative example from Angrybots AutoFire.js

         if (Time.time > lastFireTime + 1 / frequency) {
             // Spawn visual bullet
             var coneRandomRotation = Quaternion.Euler (Random.Range (-coneAngle, coneAngle), Random.Range (-coneAngle, coneAngle), 0);
             var go : GameObject = Spawner.Spawn (bulletPrefab, spawnPoint.position, spawnPoint.rotation * coneRandomRotation) as GameObject;
             var bullet : SimpleBullet = go.GetComponent.<SimpleBullet> ();
             
             lastFireTime = Time.time;
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