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Question by Luiz_Thiago · Feb 26, 2015 at 06:34 PM · savegame design

Best approach for design a save system, of an City Builder.

Hello everybody! I'm finishing a CityBuilder game for iOS, and I am in doubt of what would be the best way to implement the Save Game system. Not technically speaking, but what is the best approach:

Save data every X seconds...

or

Save the data to each user action...

or

Any other suggestions...

The game is in Real Time, then there is no "turns" to enjoy and perform the Save ...

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Answer by Louis-LCM · Feb 26, 2015 at 09:50 PM

http://docs.unity3d.com/ScriptReference/PlayerPrefs.html

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avatar image Luiz_Thiago · Feb 26, 2015 at 09:51 PM 0
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Not technically speaking <<<<<<<

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