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              This question was 
             closed Dec 30, 2014 at 12:02 PM by 
             HarshadK for the following reason: 
             
 
            Too subjective and should be posted on Forum.
 
               Question by 
               SyedUmair · Dec 30, 2014 at 11:57 AM · 
                coroutineasyncasynchronous  
              
 
              StartCoroutine and Yield
Hi, I am new to Unity and have little confusion in understanding StartCoroutine method and Yield statement. I have few questions:
- What is the difference between yield break; and yield return null; and yield return new WaitForEndOfFrame(); 
- What does yield return 1; mean? 
- Does StartCoroutine initiate a new thread or its just a technique to execute code asynchronously within the main thread? 
- What is the use of Nested Coroutines and What are its benefits? 
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