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Question by 3 · Jan 27, 2013 at 08:22 AM · fpslagframeratepolygonpolygon-count

Reduce Poly Count Within Unity? Higher FPS?

My Game Is Running incredibly slow, but when I take out a city, that I have built within it, it runs at 100fps. I can only assume its because of the polygon count, so is there any easy or automated way I can either reduce the polygon count or make the game run a lot faster INSIDE UNITY? Its at around 12fps now, any help would be greatly appreciated.

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Answer by GamingNewBie · Jan 27, 2013 at 08:36 AM

Reduce the poly count as much as possible.

Secondly Use "occlusion culling", improves the performance of the game.

http://docs.unity3d.com/Documentation/Manual/OcclusionCulling.html.

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avatar image 3 · Jan 27, 2013 at 10:02 AM 0
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2 problems, I dont have pro, and I was wondering how to reduce the poly count INSIDE UNITY!!

Thanks,

avatar image whydoidoit · Jan 27, 2013 at 10:45 AM 0
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You can't - not without an add on. Cruncher will do it for you, so will a modelling package.

What is the number of draw calls you have?

avatar image 3 · Jan 27, 2013 at 11:02 AM 0
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I fixed it, but thanks anyways, ill give you a check.

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