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How to improve light quality on iOS
I have multiple point lights casting onto a cube. In the editor this looks nice, with minimal artefacts visible.
However, when I run the application on an iPhone the artefact become quite obvious. The light doesn't nicely fade over the cube material.
Here's what it looks like in the editor:
Here's what it looks like on phone:
I've experimented with changing the material type (currently the standard detail-diffuse), but that doesn't seem to make a difference. Both the desktop and mobile are set to run with the following quality settings:
Pixel light count: 10
Full res texture quality
Anisotroptic textures: Per texture
Anti-aliasing: 4x Multi Sampling
I've completely disabled shadows, as I don't need them for the game.
How can I make the light disperse better in the mobile version? Is this simply a limitation of the platform?