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Question by elbon96 · Nov 22, 2010 at 08:24 PM · terrainproceduralgeneration

How would I procedarally generate a terrain?

I don't even know where to start looking. I heard something about using Perlin noise, but how?

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Answer by Bravini · Nov 22, 2010 at 08:36 PM

Perlin Noise is http://www.unifycommunity.com/wiki/index.php?title=Perlin_Noise

Although you can find road and terrain generators for unity, I couldn't find a free one yet. Except for http://www.unifycommunity.com/wiki/index.php?title=MazeGenerator that is not fully finished yet.

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avatar image elbon96 · Nov 22, 2010 at 08:57 PM 0
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Ah, thanks for the Perlin noise link. But how exactly would I implement a random terrain generation feature using it?

avatar image Bravini · Nov 23, 2010 at 08:57 PM 0
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there are a few paid scripts that use it to generate a random position for object prefabs, but it's a complex script, so you might consider buying if you depend on it for your application.

avatar image fireDude67 · Dec 25, 2010 at 08:01 AM 0
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TerrainToolkit is a terrain generator for Unity

avatar image Saitodepaula · Aug 10, 2012 at 02:40 PM 0
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You don't need to buy packages to make a simple implementation of Perlin noise. Take a look at my question here: http://answers.unity3d.com/questions/298703/perlin-noise-continuous-through-different-objects.html. I've made a simple use of the Perlin function from the Unity Procedural Examples. I think it is a good starting point.

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Answer by fireDude67 · Nov 22, 2010 at 08:50 PM

I would try using TerrainToolkit, available from the Resource -> Extensions part of the main unity site. Then you could use the API to create the terrain at runtime.

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