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Anti Aliasing for 3D objects, but not for GUI
I'm trying to figure out if there's a way to enable AA for only 3D objects, but disable it for the UI layer. It seems like this should be possible using a separate camera for the UI the main camera, but I haven't been able to make it work. I'm using the new UI system. Any suggestions?
So far I've added a separate camera to handle UI rendering, but the AA script seems to apply to the whole screen, not just what's rendered by the camera it's attached to, so I end up with AA on my UI elements regardless.
$$anonymous$$aybe this will help: http://answers.unity3d.com/questions/562715/selective-antialiasing-i-have-two-objects-cubes-in.html
I came across that earlier. I was hoping there might be a more up to date solution, specifically for the new UI.