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Reducing Draw-Calls
Hello!
I'm having over 100 draw-calls at all times in my level 1 -stage. It consists of ~20 cubes that share the same material, a car, a cube that is the asphalt, a terrain and several canvas elements.
I've checked dynamic batching and the other two batching options in the player settings.
How do I reduce the draw-calls to a reasonable level? I'll provide you more details if needed.
My car is 10-15 draw calls, my terrain is 40 draw calls, 9 coins create 15-20 draw calls and my canvas is 30 draw calls.
Thanks in advance!
$$anonymous$$arking not so important lights as 'unimportant' in render mode , helped me quite a bit.
Answer by HarshadK · Feb 25, 2015 at 12:27 PM
A quick Google search result for: how to reduce draw calls in unity
I've tried Google, but I must be too stupid to understand. If somebody could just help me get started.
Answer by iagoccampos · Feb 25, 2015 at 08:10 PM
To reduce draw calls you can use Lightmapping and use one texture for two or more objects.
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