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Question by Abacab · Feb 25, 2015 at 12:25 PM · batchingdrawcalls

Reducing Draw-Calls

Hello!

I'm having over 100 draw-calls at all times in my level 1 -stage. It consists of ~20 cubes that share the same material, a car, a cube that is the asphalt, a terrain and several canvas elements.

I've checked dynamic batching and the other two batching options in the player settings.

How do I reduce the draw-calls to a reasonable level? I'll provide you more details if needed.

My car is 10-15 draw calls, my terrain is 40 draw calls, 9 coins create 15-20 draw calls and my canvas is 30 draw calls.

Thanks in advance!

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avatar image sid_creations · Feb 25, 2015 at 08:15 PM 0
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$$anonymous$$arking not so important lights as 'unimportant' in render mode , helped me quite a bit.

avatar image Abacab · Feb 26, 2015 at 08:07 AM 0
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You mean directional lights or? I only use two.

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Answer by HarshadK · Feb 25, 2015 at 12:27 PM

A quick Google search result for: how to reduce draw calls in unity

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avatar image Abacab · Feb 25, 2015 at 05:11 PM 0
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I've tried Google, but I must be too stupid to understand. If somebody could just help me get started.

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Answer by iagoccampos · Feb 25, 2015 at 08:10 PM

To reduce draw calls you can use Lightmapping and use one texture for two or more objects.

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