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Question by MapuHoB · Feb 25, 2015 at 04:13 AM · testingtools

executing "unity test tools" tests both fail and pass + warning

         [Test]
         public void Blaa()
         {
             Bla b = Substitute.For<Bla>();
 
             Assert.AreEqual(5, b.Get5());
         }

This test passes in the unity editor and fails in VS(executing using ReSharper). Why?

Also as far as I read in the net, Substitute is used for object mocking and I decided to use it in order not to get the

You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all

warning. Still I get it, even if I'm not instantiating the object the normal way but with substitute. Why?

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Answer by Tomek-Paszek · Feb 25, 2015 at 08:30 AM

Hi @MapuHoB,

VS is using it's own nUnit runner and therefore some of the Unity code might not work. The reason for that is that the Unity code (like MonoBehaviour) needs to be run in the Editor to work properly.

To answer your second question: NSubstitute is still instantiating the object behind the curtain.

Tomek

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avatar image MapuHoB · Feb 25, 2015 at 10:43 AM 0
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Thanks for the response! Just 1 more thing that I need to ask in order for my curiosity to shut the front door. I noticed that although we can't create new isntances of $$anonymous$$Behaviour with the new keyword and we get an warning that we can't, in the tests we can do this and it shows that the tests pass. Does this mean that we can use the new keyword ins$$anonymous$$d of Substitude?(Sorry if I haven't read somewhere that this has been said or haven't understood smth)

avatar image Tomek-Paszek ♦♦ · Feb 26, 2015 at 12:18 PM 0
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Instantiating $$anonymous$$onoBehaviours with new keyword can be unpredictable and you shouldn't do it. I'm not 100% sure what are the consequences.

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