Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by JADaigle · Feb 25, 2015 at 06:10 AM · spline

Help resetting a spline for repeat use

Hey guys, I need some help.

I am working on creating a little robot arm, the idea is to get it to draw a circle. So far so good, I have a bot, I have the kinematics set up and everything seems to work. I can even get it to draw a circle... once!

then I am stuck. What I am doing is I have a spline and a trail render that get enabled on a button push. Then at the end of the function I disable to spline controller. What I would like to happen, is when I push the button again, it draws another circle. However I get nothing.

This is the code as it stands. function circle(){ //turn on kinamatics if(ikLimb.activeSelf == false){ kinTracker.transform.position = Vector3(trailChild.transform.position.x, trailChild.transform.position.y, trailChild.transform.position.z);
ikLimb.SetActive(true); }

     //turn on path render
     drawOn();
     
     //put spline at tip of bot
     forceSplineLocation.transform.position = Vector3(kinTracker.transform.position.x, kinTracker.transform.position.y, kinTracker.transform.position.z);    
     
     //turn on spline
     kinTracker.GetComponent(SplineController).enabled = true;    
     
     //wait for path to draw
     yield WaitForSeconds(4);
     
     //turn off drawing and disable spline
     drawOff();
     kinTracker.GetComponent(SplineController).enabled = false;    

}

any guidance would be greatly appreciated.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

drawing path on the polygon surface and insert objects along that path 1 Answer

How to make a line between object in Editor Window 1 Answer

Unity 5 troubles with Catlike Coding Tutorials 0 Answers

Rigidbody trying to follow a spline with smoothing 1 Answer

iTween Path Rotation 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges