Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Xysch · Feb 24, 2015 at 10:37 PM · c#spritecrashdirectionlocalscale

Unity crashing and LocalScale not working

Hi, so I'm trying to get the my enemy and player sprites to flip whenever they face the other direction. Right now, I have it just use the negative of whatever the player or enemies change direction. The only thing is, it isn't working and it is crashing unity anytime I play. I you could help me out, I'd greatly appreciate it!

     public bool FacingRight = true;
     public float Righty = 1f;
     public float Lefty = 1f;
 
         void Update ()
         {
                 if (transform.rotation.eulerAngles.z > 90 && transform.rotation.eulerAngles.z < 270 && FacingRight == true) {
                         FacingRight = false;
                         transform.localScale += new Vector3 (transform.localScale.x, transform.localScale.y, transform.localScale.z);
                 } 
                 if (transform.rotation.eulerAngles.z < 90 || transform.rotation.eulerAngles.z > 270 && FacingRight == false) {
                         FacingRight = true;
                         transform.localScale += new Vector3 (transform.localScale.x, transform.localScale.y, transform.localScale.z);
                 }
         }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Xysch · Feb 24, 2015 at 10:58 PM

I didn't catch this before but the problem was that the

 transform.localScale += new Vector3 (transform.localScale.x, transform.localScale.y, transform.localScale.z);

should have been

 transform.localScale = new Vector3 (transform.localScale.x, transform.localScale.y, transform.localScale.z);

Just that simple little +. I should be more careful.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Distribute terrain in zones 3 Answers

LocalScale not working idealy 1 Answer

Unity streching sprite gameobject to fit two positions. 1 Answer

Multiple Cars not working 1 Answer

Sprite Direction using transform.localRotation probelm 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges