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Question by JayFitz91 · Sep 05, 2014 at 01:21 PM · buttoncanvasunity4.6

Issue with UI button positioning

I'm using the new Untiy canvas tools to create buttons. I know with the old GUI layout, a commom problem was positioning the GUI using the GUI pixel offset rather than its local x,y,z. But this is not the case here. In my editor it looks like this:

alt text

Then when I play it in full screen mode:

alt text

The positioning is way off, it's the same on my tablet too, does anyone know how I can fix this?

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avatar image Mayank Ghanshala · Sep 05, 2014 at 02:01 PM 0
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have you tried

 `public static void AutoResize(int screenWidth, int screenHeight)
 {
     Vector2 resizeRatio = new Vector2((float)Screen.width / screenWidth, (float)Screen.height / screenHeight);
     GUI.matrix = $$anonymous$$atrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(resizeRatio.x, resizeRatio.y, 1.0f));
 }`

avatar image Mayank Ghanshala · Sep 05, 2014 at 02:03 PM 1
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credit to this link

avatar image JayFitz91 · Sep 05, 2014 at 02:26 PM 0
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Cheers @$$anonymous$$ayank Ghanshala I will give that a go, thanks :) @Landern, I didn't, still new to these new UI tools but I just found the ReferenceResolution there so i'll try it out, thanks

avatar image JayFitz91 · Sep 05, 2014 at 02:29 PM 1
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@Landern, many thanks friend, can't believe how easy that was. If you convert your comment, i'll select it as an answer

avatar image Landern · Sep 05, 2014 at 02:34 PM 0
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@$$anonymous$$Fitz91, glad it worked :)

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Answer by Landern · Sep 05, 2014 at 02:03 PM

Have you added a ReferenceResolution component to your canvas?

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