Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lh7746 · Feb 24, 2015 at 02:55 PM · 2dtransformdrawline2dplatformer

How to target an specific line renderer to a sprite?

How can i basically? edit the position of a line rendereR? i used linerenderer.position but i cant put it, instead it targets the center of the gameobject? how can i cast my linerenderer from the position in my image below? Thanks in advance!

using UnityEngine; using System.Collections;

public class DrawLine : MonoBehaviour { public LineRenderer lineRenderer; private GameObject origin; private GameObject destination;

 void Start()
 {
     origin = GameObject.Find("Player");
     destination = GameObject.Find("Destination");
     lineRenderer = GetComponent<LineRenderer>();
     lineRenderer.SetWidth(.1f, .1f);
 }

 void Update()
 {
     lineRenderer.SetPosition(0, origin.transform.position);
     lineRenderer.SetPosition(1, destination.transform.position);
 }

}alt text

untitled.png (125.3 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image lh7746 · Feb 25, 2015 at 08:15 AM 0
Share

it worked.. thank you very much

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by karljj1 · Feb 24, 2015 at 07:57 PM

transform.position will give you the pivot point of the object. By default this tends to be in the center. You can either adjust the pivot point to be at the end of the rod, if its a unity sprite then this is quite simple using the sprite editor. You can also add an empty gameobject and position it in the correct place and use its position instead.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Move with Rigidbody2D in the Z axis 3 Answers

Move object by the size of the object? (Unity2D) 1 Answer

Change object coordinates to another ones upon button press 2 Answers

Pixel Perfect 2 Answers

Instantiate Object position C#, not visible after new pos 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges