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Better to have alpha textures in the same material and mesh, or separate?
If I have a game object, and part of it has transparency, should I keep them as one material and one mesh, using the alpha channel, or would it be better to break up the mesh into 2 parts, and texture separately?
Why would you separate them? Less objects and textures are in general faster and simpler.
well, I was thinking of disabling the alpha part of the mesh at a distance. But, I guess I could just make 2 prefabs, and the other not have alpha in the shader.
and I didn't know if there were a lot of issues with the shaders that have alpha in the mix with diffuse or whatever.
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