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Image Sequence Texture Problem
Hi All, I have a project where I have 4009 sequences png, my problem is that as soon as I create the exe no longer apply textures on the plans. The exe works correctly but if I only have about 3000 sequence of png.
I hope someone can help me. Thank You
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Answer by Graham-Dunnett · Feb 24, 2015 at 01:34 PM
Unity will convert the PNGs into uncompressed images, which the GPU needs. So, presumably, your 3001 images is then too large for the application. As an experiment, resize all the images to 16x16 and see what happens then. (I know you don't want such small images, this is just a test for you to see if my suggestion is correct.)