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How to display a camera on the screen while displaying the Oculus Rift in direct mode ?
Hi everybody !
I want to create a local multiplayer gameplay that include one player using the oculus rift and another one using the computer. I already implemented the differents gameplay for both of them individualy. I already stop the mirroring of the Oculus using : VRSettings.showDeviceView = false;
And now I want to know, how to display my regular Camera on the monitor screen ?
Is there a solution with the wiewport, a RenderTexture, the targetDisplay parameter of the camera or something else ?
I read topics about "-popupwindows" but I didn't understand anything. If it's the viable solution please explain it with some examples.
Thank you.
Answer by Tiras69 · Sep 19, 2015 at 09:21 AM
Yeah ! so I found some kind of an hack. With an raw Image docked to the entire UI I attached the render texture of the second camera and It work.