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Why are my textures turning black when I build my project?
So, I'm making an FPS game, and when building what I've made so far, everything but the floor plane turns black in the final build. Any idea what's going wrong?
Screenshots:
Before building:
After building:
How is your lighting set up? From top menu, press "Window" then "Lighting".
Do you have lights in your scene? In Hierarchy's search bar, type "t:light" and you will see every GameObject with a "light" component.
Answer by IggyZuk · Apr 08, 2017 at 02:23 PM
Make sure to add any custom shaders to the GraphicsSettings > Always Included Shaders.
Are shaders something that I need to add? I apologize, I'm still pretty new to Unity (that's why I'm testing this level out before I move on in designing).
Scratch that, I just figured out the issue. I found out that the problem in my scene was that the lighting was constantly being baked. Disabling that fixed the lighting.
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