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Unity importing Mesh as a Game Object Group??
Ok so I'm stumped.
I have 2 models from maya, exporting as fbx files into Unity, both are zeroed out, history cleaned, identical exports.
number 1 imports into unity fine, it's a straight Mesh Filter + Mesh Renderer, the pivot is where I set it to be.
number 2 imports into unity as a empty game object that has the Mesh Filter + Mesh Renderer sitting inside this game object. This changes the object's pivot to some crazy distance away.
Why? It should be importing just the way it handled #1 ... I want it to be like #1 and not embedded into an empty game object. Neither mesh exports has any parents/childs/groups.
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