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Question by oliver-jones · Jan 05, 2017 at 02:56 PM · editorwindowwindoweditorguilayoutparticleeffect

Window Editor - Particle Effect Window Layout

I trying to find the best solution for my Custom Window Editor script (for an Inventory system), and it turns out that the layout and functionality of the 'Particle Effect' window is very much like what I would like:

  • Being able to add multiple Classes within the window.

  • Being able to show (dropdown) multiple Sub Classes within the Classes

  • Reorderable (rearrange the windows)

alt text

The question is, is this layout option publicly available to me?

My class is all set up list so :

MasterClass _myMasterClass

  • string Name

  • string Type

  • int Cost

  • List.SubClassItem _mySubClasses

SubClassItem _mySubClass

  • string SubName

  • int Level

  • int Max

screen-shot-2017-01-05-at-144332.png (135.8 kB)
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avatar image RobAnthem · Jan 05, 2017 at 06:02 PM 0
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If you can conceive of what you want, and how to make it happen, then there really isn't any limit to what you can do with program$$anonymous$$g.

avatar image oliver-jones RobAnthem · Jan 05, 2017 at 06:05 PM 0
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Thanks for your feedback. I know :) But I wanted to know if there is an API class I may not know about that would make my life easier. Thanks.

avatar image RobAnthem oliver-jones · Jan 05, 2017 at 06:10 PM 0
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Nah it's mostly toggles and things you are looking to achieve, I would suggest messing around with the UnityEngine.UI if you haven't yet, it's comfortable but feels lacking in areas. The scroll view and content are especially interesting, it will attempt to populate the scrollview with ANY object added as a child of Content.

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