- Home /
Spotlight on 2d
I have a plain white-textured sprite with Sprite/Diffuse material on it. I added a spotlight on the scene to achieve this effect:
It works fine in the Editor and Webplayer.
However, in my Android build, I get this instead:
I already tried setting the Quality Setting to "Fantastic" but I still get the same effect. Any suggestion guys?
I am also stuck at the same problem. Did you solve it?
Answer by mayorc1978 · Feb 23, 2014 at 07:22 PM
You should use a 32 Bit Display Buffer for display on Android that's a possible fix, You should find that inside the PlayerSettings Inspector in Unity.
Another possible problem is that the texture is compressed. Some compression formats like RGB 16Bit can result in color Banding.
Check the Override fo Android values inside the SpotlightTex Texture Inspector.
Quite right, android textures are usually compressed by default.
Thank you for your response, but it didn't solve the problem... I have already tried using Truecolor for my Texture Format and Trilinear for Filter $$anonymous$$ode..
32 Bit Display Buffer is on by default.
I tried using 16 bits format too.. I tried the combinations of possible formats and filter mode.. still nothing.
I am also stuck at the same problem. Did you solve it?
Your answer
![](https://koobas.hobune.stream/wayback/20220613134419im_/https://answers.unity.com/themes/thub/images/avi.jpg)