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Limited movement in the air
I'm using rigidbody2D.velocity to move my character, and now I want my character to have only a little bit of control while in the air, like not being able to fully maneuver in the air. Since I'm not using rigidbody2D.AddForce, when I stop setting the rigidbody2D.velocity to the movement of the arrow keys, it stops completely. How do I accomplish limited air control?
Answer by sacredgeometry · Nov 25, 2021 at 02:02 PM
Reduce the magnitude of the vector/ scalar instead of removing the force altogether?
i.e. make it slower?
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