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Question by thornekey · Feb 27, 2015 at 07:17 AM · texturepixelsystem.io

Analyse Textures first pixel

Is there a way i can store the first pixel in an image texture to a variable? How would I analyse it?

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Answer by maccabbe · Feb 27, 2015 at 07:22 AM

Use GetPixel to get any pixel in a texture. (http://docs.unity3d.com/ScriptReference/Texture2D.GetPixel.html)

 Texture2D texture;
 Color color=texture.GetPixel(0, 0);

Each pixel is a color value and you can analyze it as such.

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avatar image thornekey · Feb 27, 2015 at 07:22 AM 0
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ok thanks

avatar image thornekey · Feb 27, 2015 at 08:16 AM 0
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how can i get the textures bottom right (last) pixel if 0, 0 is the first pixel?

avatar image maccabbe · Feb 27, 2015 at 06:01 PM 0
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You would use the code

  Texture2D texture;
  Color lastColor=texture.GetPixel(texture.width-1, texture.height-1);

You subtract 1 from width and height because in C#, like many languages the 1st element is in the 0th position so the texture.width element is in the texture.width-1 position.

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