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Question by Megacat · Feb 22, 2015 at 09:57 PM · nunit

Marking a directory as a development dependency

I am developing on Mac OSX using Unity 4.6.2f1 and since having added an Nunit test file I cannot build my project. I get the error The type or namespace name 'NUnit' could not be found. Are you missing a using directive or an assembly reference? My test file is in Assets/Editor and the file it's trying to test is in Assets. From looking at this question I understood that putting the files in a directory named Editor should fix my problem, but I've had no such luck. Any ideas?

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avatar image karljj1 · Feb 22, 2015 at 09:49 PM 1
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If your using NUnit then you also need to include the NUnit.dll in the project.

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Answer by Megacat · Feb 23, 2015 at 08:20 AM

Thank you, @karljj1! I was hoping I wouldn't need the test framework bundled into my app (maybe it doesn't get included when I do an actual build), but copying my dll into my Assets folder did it. I found the file here: /Applications/Unity/MonoDevelop.app/Contents/MacOS/lib/monodevelop/AddIns/NUnit/nunit.framework.dll

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