Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by Tsclera · Feb 22, 2015 at 04:24 PM · c#uiinstantiate

How to Instantiate a 4.6 UI Object that aligns itself on the canvas

In my scene I have an NPC that is connected to a 4.6 UI panel that shows its stats.

I want the player to make more of these NPCs and a UI panel for each. So I have set up a button on my Canvas that when i click instantiates a new NPC. That works fine but I can't get it to instantiate a new UI as well.

This is my NPC instantiating script:

 public void CreateNPC(){
  Instantiate(NPC, new Vector3(1, 1, 1), transform.rotation);
 }

I have made a prefab of the UI panel that I want to instantiate and try to use something similar.

 public void CreateUI(){
   Instantiate(newUI, new Vector2(40, 150), transform.rotation);
 }

Where 'newUI' is the UI panel prefab. But although this does instantiate, it shows up blank on the canvas, not as the panel. Furthermore, if this did instantiate correctly, it would only ever appear in one location. If it is 40px wide and want each new one to exist 40px further on the x axis, how is this accomplished?

This is my first question here and I've tried to make it as clear as possible, if any further details are required, i'd be happy to help.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Mmmpies · Feb 22, 2015 at 04:53 PM

You need to SetParent to tell it where it should be.

Create a panel already on the canvas. Add a Horizontal/Vertical/Grid Layout Group to it and set the padding etc as you want.

On the prefab panel add a Layout Element and set the minimum size to your values.

The when you instantiate the panel prefab:

 using UnityEngine.UI;
 
 
 public RectTransform ParentPanel;  // drag you parent panel on here
 
 
 //after you instantiate
 NewUI.transform.SetParent(ParentPanel, false);
 NewUI.transform.localScale = new Vector3(1,1,1);

Should get you closer to what you want but typed without testing so there may be typos.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Material Switching Upon Instantiation. over my head 0 Answers

Instantiate Primitive Code Stopping Unexpectedly 2 Answers

Creating an Object with a string C#! How? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges