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Question by
BestCar11 · Dec 09, 2018 at 10:55 PM ·
c#navmeshnavmeshagentnavigationtower-defense
How to make NavMeshAgents traverse two possible paths
I have NavMeshAgents in a simple orthogonal map with two paths of the same length. (I am creating a Tower Defense game.) The NavMeshAgents always travel in one of the two paths. How do I make half of the agents go the other path? If more detail is needed, tell me.
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Answer by hexagonius · Dec 10, 2018 at 07:52 PM
I don't think you can querry for multiple paths, but you can define costs in areas and randomize how agents are able to walk them:
https://docs.unity3d.com/Manual/nav-AreasAndCosts.html