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Question by AlanParsons · Jul 20, 2012 at 08:07 PM · ioslicenseantialias

Unity Free + iOS $400 anti-aliasing?

I'm trying to determine the minimal licenses currently required to get anti-aliasing for iOS. I've found some existing answers yet they mention things that no longer exist. Trying to get a snapshot of licensing requirements for iOS and anti-aliasing for today July 20, 2012.

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avatar image Doireth · Jul 20, 2012 at 08:16 PM 0
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Why ONLY anti-aliasing? A full iOS Unity license boasts mush more such as profiling (performance), low level rendering (freedom of creativity) etc. A bit tangential yes but I don't understand why only the desire for slightly smoother angles.

avatar image AlanParsons · Jul 20, 2012 at 08:18 PM 0
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This isn't even for a game. It's just a simple app that renders dynamic, still 3d text over a background. Long story.

avatar image Doireth · Jul 20, 2012 at 08:19 PM 0
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Eric is right. Anti-aliasing comes part of the license. No feature subsets are available.

avatar image AlanParsons · Jul 20, 2012 at 08:38 PM 0
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Just to clarify: I was mistaken in thinking that the Quality settings were missing -- and that really, what was missing was the ability to build an iOS app without paying $400. I am a-ok with that...just wanted to clarify.

avatar image Doireth · Jul 20, 2012 at 08:40 PM 0
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I'm so intrigued with what you're building for some reason. Also could you mark something as an answer so that others don't come looking to help.

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Answer by Eric5h5 · Jul 20, 2012 at 08:15 PM

There are no license requirements for anti-aliasing.

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avatar image AlanParsons · Jul 20, 2012 at 08:20 PM 0
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In Unity3d, under "Quality Settings" we didn't have the iPhone column until we activated the Unity Pro trial.

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