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Question by cuongkimh4 · May 30, 2014 at 02:11 AM · updatefixedupdatetouchphasefinger

Multitouch in update or fixedupdate

hello, first i'm sorry about my English. I have this code:

public class NewBehaviourScript : MonoBehaviour {

 string texxt="";
 // Use this for initialization
 void Start () {
 
 }
 void OnGUI(){
     GUI.Box(new Rect(100,100,100,40),""+texxt);
 }
 // Update is called once per frame
 void Update () {
     int numTouch = Input.touchCount;
     for(int i=0;i<numTouch;i++)
     {
         Touch curTouch = Input.GetTouch(i);
         if(curTouch.phase ==TouchPhase.Began)
         {
             texxt +="x";
         }
     }
 }

}

if i touch one time, one finger in iphone screen when i use update function. GUI.box will show value of texxt = x or xx. If i use fixedupdate function. The value of text always is x, not xx. Any body help me? Thanks

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avatar image Jeff-Kesselman · May 30, 2014 at 02:12 AM 0
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Why would you want to use FixedUpdate? In general thats just for things like physics calculations.

avatar image cuongkimh4 · May 30, 2014 at 02:28 AM 0
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curTouch.phase ==TouchPhase.Began --> the result of texxt will be x. I use update and the result is x or xx. xx is a problem because i block it in touchphasebegan. Why it run twice.

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