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Can you offset the dead zone of Cinemachine's camera from the center?
Within Unity's Cinemachine add-on package, there is a feature to add a dead zone to the camera, so that you can make a camera only move after it has passed a certain threshold, though because I am working on a 2.5D game, sometimes the camera ends up too high on the y for my liking without resetting back down because the dead zone's verticality extends upwards and downwards.
With all of that, I was wondering if there was any way to offset the dead zone from the center, such that I don't face the issue of the camera not returning to its intended height.
Thank you.
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