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Question by DJGhostViper · Nov 24, 2016 at 01:06 AM · quaternionlerplookattime.deltatime

How to use LookAt() to make a gameobject look at another gameobject slowly?

Im trying to get an object to slowly look at another gameobject how could I possibly use this with time.deltatime? I've tried Quaternion.Lerp too and its not working what an I doing wrong?

 this.gameObject.transform.LookAt (RM.Priority1Plastic [0].transform.FindChild ("LookAt1"));
                 //this.gameObject.transform.rotation = Quaternion.Lerp (this.gameObject.transform.rotation, Quaternion.LookRotation (RM.Priority1Plastic [0].transform.FindChild ("LookAt1").position), Time.deltaTime);
             
                 yield return new WaitForSeconds (1);
 
                 CollectorGun.LookAt (RM.Priority1Plastic [0].transform.FindChild ("LookAt1"));
 
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avatar image roman_sedition · Nov 24, 2016 at 01:58 PM 0
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Have you looked at the documentation for $$anonymous$$athf.$$anonymous$$oveTowardsAngle ? I think that might help you

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