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Question by Kk1496 · Feb 19, 2015 at 03:01 AM · guifor-loopcrashreport

Problem with for loop

I was following this tutorial: https://www.youtube.com/watch?v=o2ntBzoeA3o∈dex=21&list=PLE5C2870574BF4B06

This for loop seems to crash Unity. Is there something wrong with it?

Not: I havn't updated to 4.6.2

 for (int cnt = 0; cnt < Enum.GetValues (typeof (VitalName)).Length; cnt++ ) {
        GUI.Label (new Rect (10, 40 + ((cnt + 7) * 25), 100, 25), ((VitalName)cnt).ToString());
        GUI.Label (new Rect (115, 40 + ((cnt + 7) * 25), 30, 25), _toon.GetVital(cnt).AdjustedBaseValue.ToString());
 }

I copied and modified that for loop from this:

 for (int cnt = 0; cnt < Enum.GetValues (typeof (AttributeName)).Length; cnt++ ) {
     GUI.Label (new Rect (10, 40 + (cnt * 25), 100, 25), ((AttributeName)cnt).ToString());
     GUI.Label (new Rect (115, 40 + (cnt * 25), 30, 25),_toon.GetPrimaryAttribute(cnt).AdjustedBaseValue.ToString());
 }
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avatar image meat5000 ♦ · Feb 19, 2015 at 03:38 AM 0
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Does it crash if you make those calls outside of OnGUI?

avatar image Kk1496 · Feb 19, 2015 at 08:01 AM 0
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Those are from functions being called in OnGUI Sory, should have just posted the entire script.

avatar image CHPedersen · Feb 19, 2015 at 08:56 AM 0
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In what way does Unity crash? Freeze? Crash to desktop? Any errors? Can you show us how the VitalName type is defined?

avatar image Nymisu · Feb 19, 2015 at 09:20 AM 0
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If unity just freezes, wait it out and report back with error messages' content. The code itself doesn't seem to have anything faulty with it.

avatar image Kiwasi · Feb 19, 2015 at 09:26 AM 0
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A freeze is typically caused by an infinite loop. This loop doesn't look infinite... Are you sure this is the problem? Does it still freeze if you comment out the for loop and just leave the GUI.Label?

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