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Question by xNIkurasu · May 24, 2018 at 05:54 AM · c#rotationweaponthird person shooter

LookAt + Raycasting makes weapon rotate in a weird way

Hello! So, I'm currently trying to make a third person shooter and now im at the point where im trying to get my weapon to shoot exactly towards the middle of my screen, and for that I tried using Raycast and LookAt methods:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ddddd : MonoBehaviour {
 
     
     public Camera cam;
     
     // Update is called once per frame
     void Update () { 
         
     }
 
     void Aim()
     {
         float screenX = Screen.width / 2;
         float screenY = Screen.height / 2;
 
         RaycastHit hit;
         Ray ray = cam.ScreenPointToRay(new Vector3(screenX, screenY));
 
         if(Physics.Raycast(ray, out hit))
         {
             transform.LookAt(hit.point);
         }
     }
 }
 But, for some reason, this method makes my weapon rotate like this: [Here][1] (gyazo is a screenshot tool). As you can see , it doesn't rotate towards my hitpoint at all, but it rotates somwhere else entirely. Does anybody know how i can make my weapon rotate so that i can shoot towards the middle of my screen? Obviously instructions are enough, thanks!

If any additional information is needed, please let me know.

[1]: https://gyazo.com/0a491ac30686fb78d69736e096457b52

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