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Increase force of JointSpring?
I am building a pinball game and for the flippers i'm using a HingeJoint with a JointSpring attached to it. I have my physics and physics material setup so the ball is coming down fairly realistic. But whenever I push it away with the flipper it only reaches half the table. I could decrease the gravity or friction to let it read higher up but then I am losing the realism of the ball coming down.
I cannot seem to increase the force delivered by the spring any more. I tried increasing the spring coefficient by insane numbers but nothing really helps. I am starting to wonder if the hinge join is the right tool for the job.
Anyone has an idea of giving the ball extra force?
You may find a solution by messing around with the weights of the ball and flipper. A really light ball might go farther.
Also another thing to note is that the ball in your game probably isn't a sphere that's actually rolling, and your material settings are slowing it down. If I was going to approach this problem I would use a frictionless surface and then orient gravity so it is what stops my ball from moving (ins$$anonymous$$d of friction and linear drag).
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