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How could i achieve unity pro features in unity indie
how i could i do occlusion culling and off mesh-link and render texture
you can't but you could try 30 days trial.
if you mean unity indie - unity free
no and you ain't going to find one unity pro is cheap.
even you don't need unity pro for basic constructing the game, just for polishing it when it really comes to the way for the BIG market.
if you don't gain I think 100k$/year you don't need to buy unity pro to publish your game.
BUT if you use 30 days trial to publish it than you need to buy unity pro.
basically unity pro is so cheap we don't even consider scripting something for it.
it's really only for polishing the game.
@meat5000: no, it doesn't suggest that; you can get Pro whenever you want. If you made over $100$$anonymous$$ in the previous year, then Unity Pro is required, not optional.
Answer by Eric5h5 · Aug 24, 2013 at 12:22 PM
You can write your own occlusion culling by scripting (too broad to answer here), you can write your own navmesh system by scripting (too broad to answer here), and there's no feasible way to implement rendertextures.
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