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               Question by 
               LeftyTwoGuns · Feb 16, 2015 at 11:56 PM · 
                animationmecanimif-statements  
              
 
              Don't play another animation if a specific animation is already playing?
I have a character scripted to randomly play an animation if something happens:
 if(Random.value < 0.35f){
     Debug.Log("Play animation");
 
     }
There will also be about 6 or so different animations that could play if that random value is met. How do I amend that to say: "if random value is met and the character is not already animating one of those 6 specific animations, do the animation"...? This is a Mecanim character, to clarify
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