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Question by
nbarber20 · Aug 04, 2015 at 04:32 AM ·
camerarenderingreflectionwater4
Unity Water 4 Reflection Distance
I am working with a large world covered with water and don't want to render the entire terrain. I've set the far clipping distance on the players camera, but the water still reflects distant landmasses the player camera isn't rendering. How could i change the water 4 reflection to set a clipping distance for it?
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