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Question by edragongaming · May 05, 2014 at 06:18 PM · guigameif-statementsincreaselives

I'm having issues increasing my lives

I was able to work into my code a way to increase lives every multiple of 1500, but now this code is not working and isnt even reaching the if statement. What am I missing?

using UnityEngine; using System.Collections;

public class projectile : MonoBehaviour {

 //class level data members
 public float ProjectileSpeed;
 public GameObject Explosion_p;
 private bool LivesIncremented = false;

 private Transform myTransform;

 // Use this for initialization
 void Start()
 {
     myTransform = transform;
     player.ShotsFired++;

 }

 // Update is called once per frame
 void Update()
 {
     float amtToMove = ProjectileSpeed * Time.deltaTime;
     myTransform.Translate(Vector3.up * amtToMove);
    
     if (myTransform.position.y > 5.2f)
     {
         Destroy(this.gameObject);
         player.Score -= 2;
     }

 }

 void OnTriggerEnter(Collider otherObject)
     {
         if (otherObject.tag == "enemy")
             {
                enemy Enemy = (enemy)otherObject.gameObject.GetComponent("enemy");
             
               Instantiate(Explosion_p.gameObject, transform.position, transform.rotation);

             
             enemy.MinSpeed += .25f;
             enemy.MaxSpeed += .5f;

                Enemy.SetPositionAndSpeed();

                Destroy(gameObject);
                player.Score += 100;
                 //player.HighScore = player.Score;

                 if ( player.Score % 1500 == 0   && !LivesIncremented)
                 {
                     Debug.Log ("increasing lives");
                     player.Lives ++;
                 }
                 
             }


     }

}

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Answer by l3fty · May 05, 2014 at 06:41 PM

On line 44 you are destroying the gameObject, so it probably doesn't get a chance the execute the rest of the code in OnTriggerEnter. Perhaps move that to the bottom of the function.

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avatar image edragongaming · May 05, 2014 at 08:05 PM 0
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the destruction of the game objects gives the value for the score. So once this value reaches 1500 lives in turn should go up

avatar image edragongaming · May 05, 2014 at 08:07 PM 0
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ok that worked I put the if statement in before the destruction and it worked

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Answer by edragongaming · May 05, 2014 at 08:21 PM

I rearanged the code to where the if statement is before the destroy (GameObject) and it gives me a life straight off when I destroy the first enemy Game Object

void OnTriggerEnter(Collider otherObject)

     {
         if (otherObject.tag == "enemy")
             {
                enemy Enemy = (enemy)otherObject.gameObject.GetComponent("enemy");
             
               Instantiate(Explosion_p.gameObject, transform.position, transform.rotation);

             
             enemy.MinSpeed += .25f;
             enemy.MaxSpeed += .5f;

                Enemy.SetPositionAndSpeed();

         if ( player.Score % 1500 == 0   && !LivesIncremented)
         {
             Debug.Log ("increasing lives");
             player.Lives ++;
         }

                Destroy(gameObject);
                player.Score += 100;
                 //player.HighScore = player.Score;

                 
                 
             }
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