Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Studiomaurer · Aug 12, 2017 at 07:30 PM · c#mappingprojectioncoordinate-system

How do I pinpoint GPS coordinates with Conic Projection

Unfortunately I'm not very strong in Math, maybe somebody can help.

I need to pinpoint GPS Coordinates on given 2D Maps of a Street Atlas (Pages of a Map of Europe) Especially at the Edges of the map, the distortion is strong (the circles of latitude are curved and tilted up to -17°), so I cannot simply transfer to x/y but need more math...

I have:

-GPS Coordinates of the target (longitude/latitude)

-GPS Cornerpoints of the Graphic(longitude/latitude)

-Size of the 2D Map (but relative Values 0-1 would suffice)

Even though I have no Infos about the Projection, I presume conic projection (y is tilted but linear, x is curved)

I measured the angles at some longitudes and they can be described by this function:

Angle(degrees) = longitude*0,7272727272-9.7

From this I derived a function to describe the curve of the circles of latitude:

y=x*(4545453265*x-121249965856)/12499996480

This seems correct so far, but whatever I try the results are too imprecise. How do I continue from here? Thanks in Advance!

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tanoshimi · Aug 12, 2017 at 08:40 PM 0
Share

$$anonymous$$nowing the projection is a good start, but not sufficient information - to reproject from one spatial reference system into another you also need to know the datum (the length of the semi-major and semi-$$anonymous$$or axis of the ellipsoid model), and the prime meridian. Or, do you know the EPSG reference of the projection? That would make it a lot simpler.

avatar image Studiomaurer tanoshimi · Aug 14, 2017 at 09:17 AM 0
Share

Thank you so much for your quick answer! With no experience in projection maths this gave me some pointers where to look. Even though my customer has no idea what I'm talking about I'm trying to make him get the information. For now, I would assume that we're facing a projection similar to EPSG 3035 (equal area seems to make sense of a street atlas), but the center latitude seems to be at around 13.35°East ins$$anonymous$$d of 9° East. How do I continue from here? Are there API's around I can use to speed up the process (I need to solve this rather quickly)?

avatar image Studiomaurer tanoshimi · Aug 16, 2017 at 01:03 PM 0
Share

Ok, here we go. These are the actual Values. What do I do with it ?

System:Lambert Conformal Conic

Geodetic Datum: $$anonymous$$GI (=Austria-Datum)

Parameter for Projection System:

2 Standard Parallels/Schnittbreiten

Standard Parallel 1: 46:00:00 d:m:s

Standard Parallel 2: 49:00:00 d:m:s

Central Point/Zentralpunkt

Longitude of Origin: 13:20:00 d:m:s

Latitude of Origin: 47:30:00 d:m:s

False Easting/$$anonymous$$orrektur Hochwert: 400000.000 m

False Northing/ $$anonymous$$orrektur Rechtswert: 400000.000 m

Parameter for $$anonymous$$GI Geodetic Datum

Ellipsoid: Bessel 1841

Equatorial Radius: 6377397.155 m

$$anonymous$$r Radius: 6356078.963 m

Flattening Inverse: 299.152812800001

Bursa-Wolfe Umrechnungsparameter von $$anonymous$$GI nach WGS84

Delta X 575

Delta Y 93

Delta Z 466

Rot X (sec) -5,1

Rot Y (sec) -1,6

Rot Z (sec) -5,2

BW Scale 2,5

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

368 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Flip over an object (smooth transition) 3 Answers

How to automatically align two maps of different format in Unity 0 Answers

Texture projecting / mapping? 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges