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Question by TheSamari3397 · Aug 10, 2013 at 09:30 PM · scenechange

Change scene automatically without collider/trigger

I have a script that changes the scene with a Collider and trigger. I want to change the script so that the scene changes by itself over a certain amount of time. Here is the script I have.

 using UnityEngine;
 using System.Collections;
  
 public class LoadLevel : MonoBehaviour
 {
 void OnTriggerEnter(Collider other){
         AutoFade.LoadLevel("splashscreen2" ,3,1,Color.black);
         }
 }
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avatar image ryisnelly · Aug 10, 2013 at 09:44 PM 0
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do you need a gui loading screen?

avatar image ryisnelly · Aug 10, 2013 at 09:46 PM 0
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Application.LoadLevel(nameofsceneinhere);

avatar image TheSamari3397 · Aug 10, 2013 at 09:47 PM 0
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gui loading screen is not needed. This is mostly for some splash screens.

avatar image TheSamari3397 · Aug 10, 2013 at 09:51 PM 0
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AutoFade refers to another script I have that fades out the scene and then fades in the next one.

avatar image TheSamari3397 · Aug 10, 2013 at 10:02 PM 0
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It didn't seem to work. I placed it on an empty and changed (name) to ("splashscreen2") and the texture also did not show.

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Answer by The_Magical_Kiwi · Aug 10, 2013 at 09:55 PM

 using UnityEngine;
 using System.Collections;
      
 public class LoadLevel : MonoBehaviour{
     public int secondsToWait;
 
     int startTime;
 
 
     void Start(){
         startTime = Time.time;
     }
 
     void Update(){
         if(Time.time - startTime >= secondsToWait){
             AutoFade.LoadLevel("splashscreen2" ,3,1,Color.black);
         }
     }
 }

Not particularly elegant but it should work. Also take a look at http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.StartCoroutine.html as this is probably a better way of doing this.

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avatar image TheSamari3397 · Aug 10, 2013 at 10:05 PM 0
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Your's gave me this error on line 11.

Assets/OfflineTests/Scripts/LoadLevel.cs(11,9): error CS0266: Cannot implicitly convert type float' to int'. An explicit conversion exists (are you missing a cast?)

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